STAR KINESIS BG

 




STAR KINESIS:


Star Kinesis is the first chapter of a persistent new universe, the V-Verse, giving a new meaning to ‘drone combat’ and stellar warfare. You will play as a commander in charge of a Modular Multi-role Carrier (MMC) base and have to salvage, craft, equip, upgrade and customize your deployable forces with millions of combat and noncombat combinations. You will engage players and NPC’s on the battlefield and are only loyal to your faction. Star Kinesis will pit military forces against the corporate alliance and rogue organizations in an all out brawl for the system while completing the storyline missions leading to an inspiring revelation of our existence. The Beta is now available for 4 platforms! Check out the Star Kinesis Beta page to try it out!


 

 


WHAT DOES SK BRING TO THE TABLE?:

The Feature list is extensive, everything mentioned is already implemented in the current version.

 

GENERAL FEATURES:


Multiplayer/Singleplayer and co-op modes
Faction based fleet system
(Currently) 15 unique enviromental color/refraction/ambient interface packs
(Currently) 8 unique carrier texture/power packs
(Currently) 8 unique marking packs
(Currently) 8 unique fleet/player insignia packs
Infinate power colors in 3 tiers of quality
Infinate marking colors in 3 tiers of quality
Infinate thruster colors in 3 tiers of quality
Infinate insignia colors in 3 tiers of quality

UNIQUE FEATURES:


Perpetually rotating star system congruent with real rotational speeds of our solar system, 24 hours is equivelent to 1 year of real motion
Adaptive play enviroment, Distances to celestial objects is accurate to where you are deploying on the map
The last 2 make for a perpetually unique and congruent experience everytime you load the game
(Currently) 2 player factions with unique bonuses
(Currently) 4 tiers/classes of carriers
4 types of modular drone modification types, Advanced/Standard/Launch bays/Integrated bays

FUNDEMENTAL FEATURES:


3 rank upgrades of mods
3 slot upgrades for each rank of mods
5 rank upgrades for each tier of carrier
5 tier upgrades for the drone command base
3 categories of weapon systems energy/balistic/explosive
Active and passive modifications
Each carrier is equipped with 2 unique CvC centric abilities that have potency increased with carrier rank
22 Commander ranks unlocking unique achievements,abilities and leaderboard rankings

BASE ORGANIZATION:


9 weapon sub categories for each weapon type
14 unique resource types divided in 3 qualities
3 qualities of random reward boxes
Dozens of crafting nodes perpetually moving throughout the map.
4 primary conversion nodes taking quality and rank of certain resources and transmuting to other types
12 scattered vendors allowing the purchase of everything available in store
8 Advanced resource crafters
12 resource combiners (designed to upgrade the quality of types of respources)
Mission reward system designed for completing missions a first time or after a certain amount of time has passed
Random/variable designed mission generator

INTERACTIVE FEATURES:


Adaptive mission size based off platform capability and commanders in zone
Player driven story missions
Faction based mission alliances
Fleet match system
Integrated chat/friend/fleet system

SHIP FOCUS:


7 ship categories, interceptor/corvette/frigate/ destroyer/cruiser/battle cruiser
3 ship ranks
3 ship slot increases for each rank
Every rank increases armor for each type of unit offering a stronger buffer
Every ship has its own capacitor charge acting as a shield system
Active and passive nanite health and capacitor charge regeneration modifications

STANDARD FEATURES:


Salvage system equating to "magic find" that impacts all aspects, from vendor sales to mission rewards
8 primary statistics that effect all ships in every battle, base hitpoints/base cap hitpoints/hit point regen/cap regen/ballistic damage/energy damage/explosive damage/small ship bonus
Abilities effect all fleet capabilities and are modified by respective bonuses
Consequential combat system, if you loose a slot or a mod that mod is permenently destroyed

SERVER FEATURES:


All information is remotely, and securely stored serverside through encryption
Connection to google play is required as this is where leaderboards and achievements are housed, which make everything shareable
social media tasks for free resources
subsribtion based system to remove ads and recieve an injection of resources weekly, but most importantly 100% of all sub profit goes to the AW2 charity

PATCHING FEATURES:


Instant update system, This allows me to update any balance issue imidiately and have it updated across the full spectrum of the game almost instantly without any patch or download required by the player
Perpetual faction based accounts, once a faction is chosen that is perminent(you can always create a second account)
Perpetual accounts are retained for ALL V-Universe games, So stats gained in Vol.I will dramatically affect secondary systems in Vol.II/Vol.III and so forth
Example of above is Vol.I is space carriers, Vol.II is planned as a "tank based MOBA" that will be able to call orbital assets into play, these assets will have a direct impact on the strength of your best equipped assets from Vol.I, Allowing you to push harder then a player that started only in Vol.II

ALL OF THESE...


Features are already implemented in Star Kinesis and designed in the V-Universe. This is why it has taken 4 months of me working 20-22 hours a day... The game is effectively ready for Beta and just needs a few bug fixes before its ready for anyone to try!
 

You can Download 22 high rez screenshots here
 

THE FIRST OF MANY VIDEO'S:

roughly 8 minutes, this video touches on many of the key features to highlight the type of customization, unique gameplay and dynamic enviroment Star Kinesis has to offer. Everything shown is already completed within the game.

 

 


THE SECOND OF MANY VIDEO'S:

Roughly 8 minutes as well, A moderate overview of what the crafting looks like and what players can expect to see when they are interested in upgrading assets. Since assets can be destroyed while playing its important the player knows how replace their personal builds with the tools allotted.

 

 


THE THIRD OF MANY VIDEO'S:

What launch will bring in Star Kinesis. After launch these concepts will be dramatically expanded, but I hope this shows the direction we are going in! I hope you enjoy the video!

 

 


THE FOURTH OF MANY VIDEO'S:

Due to a lack of time, a short overview of mods and types, plus the in app store and some gameplay! Enjoy!

THE FIFTH OF MANY VIDEO'S:

Overview of the stats a player can modify in Star Kinesis!

 

 
   
   
   
 

 
 

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